The few seconds of Atlas Fallen‘s sand-surfing and fighting in its Gamescom trailer caught my eye last year, and both lived up to the hype.Īs I worked my way out of a cave at the start of the demo, I learned how to raise large structures out of the ground, surf across large patches of sand, and dash through the air with the help of my gauntlet. But neither game’s story is the appeal of either to me: It’s their fun traversal and combat that interest me. The narrative wasn’t a big focus in my preview build, though, and the script is full of jargon that probably will only make sense once I play more of the game.Ī talking companion bonded to the player’s arm and hand is already an unexpected narrative coincidence between Forspoken and Atlas Fallen. That gauntlet has an amnesic spirit named Nyaal living inside it and is now trying to save the world from gods that have left it in desert-filled ruins. The basic premise is that player was a person from the lowest caste in this world’s society who was bonded with an ancient gauntlet. Hunt legendary beasts using powerful, shape-shifting weapons and devastating sand-powered abilities in spectacular, super-powered combat.Īim and collect the essence of your enemies to shape your unique playstyle, creating a new era for humanity in a fully cooperative or stand-alone story campaign.Based on my demo, I’m not fully sure what to expect from Atlas Fallen’s mysterious story yet. Glide across the sands of a timeless land filled with ancient dangers, mysteries, and fragments of the past. Liberate humanity from the oppression of the corrupt gods. Hunt legendary beasts with powerful sand-infused weapons and abilities in spectacular, super-powered combat.
Rise from the dust and glide across the sands of a timeless land filled with ancient dangers, mysteries, and fragments of the past.